![]() ![]() ![]() That is very strange, and worse, I cannot replicate it. ? (the only difference was that in this setup I'd flipped the probe core around so it was the right way up on the rocket, don't know if that's significant or not). However when separating my test module it didn't cause the bug. In the same setup I then HE'd the whole rocket into orbit, this time, when I separated the rocket section (which does have a probe core) it vanished. In my setup with HE (and MJ) installed I did the same (regular launch) but couldn't replicate the issue, both rocket and debris module separated fine and I could timewarp after switched to each one as expected. So either having the other parts changes the setup or it's my completely mod free setup I launched the same module on a rocket but was unable to replicate the issue. I've tried launching that module normally on a rocket, and when doing that I can't get the bug to happen. If you switch to the debris you won't be able to timewarp, if you try to timewarp from the probe core the debris will vanish. If you HE that into orbit, you will be able to timewarp as expected, but if you decouple the ports then you will get odd behaviour. This is my example test craft, it's just a probe core with a battery on one side, two docking ports and a large RCS tank on the other ![]() The "problem parts" seem to be debris modules, ie sets of parts without a probe core. At which point the "problem parts" all vanished. I've found this happen with several configurations of parts, noticed it when trying to HE a station into orbit and in that case no parts where decoupled, I just couldn't time warp, so I started disconnecting parts until I could. If I then switch back to the part with the probe core and battery it will time warp, but the debris part will either just vanish, or will appear to zoom away (actually it's staying perfectly still, locked in place above a point on the surface). If I hyper edit the craft below into orbit, decouple the docking ports and switch to the part with the large RCS tank, when I try to time warp it says "can't time warp while moving over the terrain". I think I've run into a bug, I'm not 100% sure if it's hyper edit, but I can't re-create the same test setup without hyper-edit. ![]()
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